BINARY RPG VANGUARD
DEFENSES
HEALTH
HEAVY ARMOUR
AC
FATIGUE 1 Tired · 2 Exhausted · 3 Depleted · 4 Out
ATTRIBUTESXP
Recommended array · swap two modifiers once at creation
ACTIONS
PROFICIENCYADVANCE
COMBAT
Meleestrike · grapple · shove · trip · disarm · smash
Rangedshoot · throw · aim · suppress · pin
Finessedodge · parry · pass through · escape · pick · disarm traps
KNOWLEDGE
Lorerecall · interpret · decipher · survey
Investigatesearch · examine · inspect · deduce
Aevumsense · study · activate · manipulate
EXPLORATION
Navigateroute · chart · orient · plan travel
Traverseclimb · leap · swim · balance · squeeze
Survivetrack · forage · shelter · endure
SOCIAL
Persuadereason · bargain · appeal · win over
Deceivelie · bluff · disguise · misdirect
Commandlead · rally · order · intimidate
ABILITIES
TIER I · PLAYTEST
TIER II
TIER III · IN DEVELOPMENT
To develop: Tier III Vanguard abilities.
TREASURE
WEAPONS & ARMOUR
EQUIPMENT
Tier I playtest · Multidisciplined Tier II · Keywords pending reviewBINARY RPG · VANGUARD · WORKBOOK V1.3

NOTES BINARY / VANGUARD

B I N A R Y R P G SCOUNDREL
DEFENSES
HEALTH
MEDIUM ARMOUR
AC
FATIGUE 1 Tired · 2 Exhausted · 3 Depleted · 4 Out
ATTRIBUTESXP
Recommended array · swap two modifiers once at creation
ACTIONS
PROFICIENCYADVANCE
COMBAT
Meleestrike · grapple · shove · trip · disarm · smash
Rangedshoot · throw · aim · suppress · pin
Finessedodge · parry · pass through · escape · pick · disarm traps
KNOWLEDGE
Lorerecall · interpret · decipher · survey
Investigatesearch · examine · inspect · deduce
Aevumsense · study · activate · manipulate
EXPLORATION
Navigateroute · chart · orient · plan travel
Traverseclimb · leap · swim · balance · squeeze
Survivetrack · forage · shelter · endure
SOCIAL
Persuadereason · bargain · appeal · win over
Deceivelie · bluff · disguise · misdirect
Commandlead · rally · order · intimidate
ABILITIES
TIER I · PLAYTEST
TIER II · DRAFT
TIER III · IN DEVELOPMENT
To develop: Tier III Scoundrel abilities.
TREASURE
WEAPONS & ARMOUR
EQUIPMENT
Two Tier I choices at creation · Tier II/III draft · Combat keywords in developmentBINARY RPG · SCOUNDREL · WORKBOOK V1.3

NOTES BINARY / SCOUNDREL

B I N A R Y R P G AEVIST
DEFENSES
HEALTH
LIGHT ARMOUR
AC
FATIGUE 1 Tired · 2 Exhausted · 3 Depleted · 4 Out
ATTRIBUTESXP
ACTIONS
PROFICIENCYADVANCE
COMBAT
Meleestrike · grapple · shove · trip · disarm · smash
Rangedshoot · throw · aim · suppress · pin
Finessedodge · parry · pass through · escape · pick · disarm traps
KNOWLEDGE
Lorerecall · interpret · decipher · survey
Investigatesearch · examine · inspect · deduce
Aevumsense · study · activate · manipulate
EXPLORATION
Navigateroute · chart · orient · plan travel
Traverseclimb · leap · swim · balance · squeeze
Survivetrack · forage · shelter · endure
SOCIAL
Persuadereason · bargain · appeal · win over
Deceivelie · bluff · disguise · misdirect
Commandlead · rally · order · intimidate
ABILITIES
TIER I
TIER II
TIER III
AEVUM RESERVOIR 5 SHARED SLOTS0 / 5 ready
E 0 · W 0 · A 0 · spent 0
TREASURE
WEAPONS & ARMOUR
EQUIPMENT
Front sheet · Aevic Forms reference on the reverseBINARY RPG · AEVIST · WORKBOOK V1.3
B I N A R Y · A E V I C S
AEVIC FORMS
AEVIC TARGETING: Forms have no touch or distance limit. Choose a target you can see anywhere on the battlefield. Reviving someone is a separate natural ability and requires adjacency.

Protection & Restoration

HEAL1W
Restore 2d3 Health to a living target. May restore a living creature at 0 Health in the same activation.
WARD?
Create a protective Aevic barrier granting +1 AC for 3 rounds.
FORTIFY1E
Grant a target 1d3 temporary Health. Temporary Health from Fortify can stack.
REPULSION FIELDXX
Project a repulsive Aevic force that physically pushes a creature or object away by 1 hex for each Aevic pearl expended.

Energy & Control

AEVUM BLAST1X
Project Aevic energy at a target. Make a spell attack against AC; on a hit, deal 1d6 damage.
GRASP1X
Manipulate or retrieve an unattended object at a distance.
BIND1X
Hold a creature in place for one round; it can still act.
PULSE1X
Burst of force pushes a nearby creature or object.

Utility & Manipulation

LIGHT PEARL1A
Hovering physical pearl, torch-equivalent light. Move it within reach; dismiss/remanifest during the same exploration at no extra cost. Expires after one exploration.
VEIL1A
Briefly obscure a person or small area.
WHISPER1A
Send a short silent message to someone you can see.
SHAPEXX
Choose and expend Aevic pearls in any combination; describe the intended effect. The GM adjudicates what is possible and its scale.
COST: E Earth · W Water · A Aether · X any humour · XX variable expenditure, GM adjudicates.

NOTES BINARY / AEVIST

B I N A R Y R P G NYMARI
DEFENSES
HEALTH (NATURAL ARMOUR)
AC
FATIGUE 1 Tired · 2 Exhausted · 3 Depleted · 4 Out
ATTRIBUTESXP
Assign +2, +1, 0, −1 in any order · starting Health / armour provisional
ACTIONS
PROFICIENCYADVANCE
COMBAT
Meleestrike · grapple · shove · trip · disarm · smash
Rangedshoot · throw · aim · suppress · pin
Finessedodge · parry · pass through · escape · pick · disarm traps
KNOWLEDGE
Lorerecall · interpret · decipher · survey
Investigatesearch · examine · inspect · deduce
Aevumsense · study · activate · manipulate
EXPLORATION
Navigateroute · chart · orient · plan travel
Traverseclimb · leap · swim · balance · squeeze
Survivetrack · forage · shelter · endure
SOCIAL
Persuadereason · bargain · appeal · win over
Deceivelie · bluff · disguise · misdirect
Commandlead · rally · order · intimidate
ABILITIES
INNATE · ALL NYMARI
Four functional arms; unusual eyes and Aevic sensitivity. Extra arms do not grant extra actions or attacks.
TIER I · CURRENT PLAYTEST
Choose two Tier I abilities at creation. These six are approved for testing and may change.
TIER II · IN DEVELOPMENT
To develop: Nymari-specific Tier II biological / Aevic abilities.
TIER III · TO DEVELOP
Advanced Nymari abilities not yet defined.
MINOR FORMS INNATE · ALL FOUR

Known automatically · freely repeatable · no roll or Aevum cost

MINOR LIGHTFaint cool light, 1 hex; stays close until dismissed.
NUDGEMove a small unattended object up to 1 hex; no attacks or force effects.
WHISPERSend quiet words to a nearby character without speaking.
ECHOMake a brief, simple or distracting sound nearby.
TREASURE
WEAPONS & ARMOUR
EQUIPMENT
Finesse signature · three free proficiencies · innate Minor FormsBINARY RPG · NYMARI · WORKBOOK V1.3

NOTES BINARY / NYMARI